I’m a 3D environment artist with over 5 years of professional experience modelling, texturing, lighting, and rendering computer-generated objects and environments. As a boy, I created mods and levels for my favourite video games, in university I created my own video games, and I spent 4 years doing architectural visualization. Currently, I'm the Lead Environment Artist on "The Lighthouse".
+ Creating environments for "The Lighthouse"
+ Creating 3D, real-time environments in Unreal Engine 4
+ Selling my assets online on the Unreal Engine Marketplace and Cubebrush
+ Working with individuals, companies, and small teams to create environments for their projects
+ Used creative and technical skills to wow clients and win projects for the company by producing high-quality, atmospheric visuals within tight deadlines
+ Trained coworkers in the use of visualization software including 3ds Max, mental ray, Unreal Engine 4, and Photoshop, which improved the speed at which visual content was produced
+ Quickly became fluent in new software and created efficient pipelines and workflows for transferring assets between engineering and art tools
+ Envisioned and created layouts and designs for industrial, transit, and commercial facilities with the collaboration of architects and engineers
+ Popularized the use of 3D art for the use of proposals, which increased the number of successful project bids