Richard Vinci
Richard Vinci
3D Environment Artist
Toronto , Canada

About

I’m a 3D environment artist with over 5 years of professional experience modeling, texturing, lighting, and rendering computer-generated objects and environments. As a boy I created mods and levels for my favourite video games, in university I created my own video games, and I spent 4 years doing architectural visualization. Currently I create complete game environments in Unreal Engine 4, which I sell online, and I also do freelance environment work for video game developers.

Skills

Environment DesignLook DevelopmentRendering3D ModelingDigital SculptingEnvironment ModelingHard Surface ModelingLightingLow-poly ModelingProp ModelingTexturingProp DesignHigh-poly ModelingSoftware DevelopmentPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Substance B2M
Substance B2M
Unreal Engine
Unreal Engine
V-Ray
V-Ray
mental ray
mental ray
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
Illustrator
Illustrator
InDesign
InDesign
Marvelous Designer
Marvelous Designer

Experience

  • 3D Environment Artist at Self-Employed
    Toronto, Canada
    September 2015 - Present

    + Creating 3D, real-time environments in Unreal Engine 4.

    + Selling my assets online.

    + Working with individuals, companies, and small teams to create environments for their projects.

    + Clients: http://www.shadowknightsstudio.com/TheLighthouse.html, http://kingdeluxe.ca/, https://twitter.com/undoingpc

  • Visualization Specialist at Hatch Ltd. & Hatch Architects Ltd.
    Mississauga, Canada
    January 2012 - September 2015 (3 years 8 months)

    + Used creative and technical skills to wow clients and win projects for the company by

    producing high-quality, atmospheric visuals within tight deadlines

    + Trained coworkers in the use of visualization software including 3ds Max, mental ray,

    Unreal Engine 4, and Photoshop, which improved the speed at which visual content was

    produced

    + Quickly became fluent in new software and created efficient pipelines and workflows

    for transferring assets between engineering and art tools

    + Envisioned and created layouts and designs for industrial, transit, and commercial

    facilities with the collaboration of architects and engineers

    + Popularized the use of 3D art for the use of proposals, which increased the number of

    successful project bids