Richard Vinci
Richard Vinci
3D Environment Artist
Toronto , Canada

About

I’m a 3D environment artist with over 5 years of professional experience modeling, texturing, lighting, and rendering computer-generated objects and environments. As a boy I created mods and levels for my favourite video games, in university I created my own video games, and I spent 4 years doing architectural visualization. Currently I create complete game environments in Unreal Engine 4, which I sell online, and I also do freelance environment work for video game developers.

Skills

Environment DesignHard Surface ModelingDigital SculptingHigh-poly ModelingLow-poly ModelingUV MappingLook DevelopmentRendering3D ModelingEnvironment ModelingLightingProp ModelingTexturingProp DesignSoftware DevelopmentPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Substance B2M
Substance B2M
Unreal Engine
Unreal Engine
V-Ray
V-Ray
mental ray
mental ray
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
Illustrator
Illustrator
InDesign
InDesign
Corona Renderer
Corona Renderer
Marvelous Designer
Marvelous Designer

Experience

  • 3D Environment Artist at Freelance
    Toronto, Canada
    September 2015 - Present

    + Creating 3D, real-time environments in Unreal Engine 4

    + Selling my assets online on the Unreal Engine Marketplace and Cubebrush

    + Working with individuals, companies, and small teams to create environments for their projects

    + Clients: http://www.shadowknightsstudio.com/TheLighthouse.html, http://kingdeluxe.ca/, https://twitter.com/undoingpc

  • Visualization Specialist at Hatch Ltd. & Hatch Architects Ltd.
    Mississauga, Canada
    January 2012 - September 2015

    + Used creative and technical skills to wow clients and win projects for the company by

    producing high-quality, atmospheric visuals within tight deadlines

    + Trained coworkers in the use of visualization software including 3ds Max, mental ray,

    Unreal Engine 4, and Photoshop, which improved the speed at which visual content was

    produced

    + Quickly became fluent in new software and created efficient pipelines and workflows

    for transferring assets between engineering and art tools

    + Envisioned and created layouts and designs for industrial, transit, and commercial

    facilities with the collaboration of architects and engineers

    + Popularized the use of 3D art for the use of proposals, which increased the number of

    successful project bids