Richard Vinci
Richard Vinci
Lead Environment Artist @ Offworld Industries
Toronto, Canada

Skills

Environment DesignHard Surface ModelingDigital SculptingHigh-poly ModelingLow-poly ModelingUV MappingLook DevelopmentRendering3D ModelingEnvironment ModelingLightingProp ModelingTexturingProp DesignSoftware DevelopmentPBR Texturing

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Substance B2M
Substance B2M
Unreal Engine
Unreal Engine
V-Ray
V-Ray
mental ray
mental ray
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
Illustrator
Illustrator
InDesign
InDesign
Corona Renderer
Corona Renderer
Marvelous Designer
Marvelous Designer

Productions

    • Video Game
      The Lighthouse
    • Year
      2019
    • Role
      Lead Environment Artist
    • Company
      Shadow Knights Studio

Experience

  • Lead Environment Artist at Redstone Interactive
    Canada
    January 2021 - Present

  • Environment Artist at Redstone Interactive
    Canada
    September 2020 - January 2021

  • Environment Artist at Offworld Industries
    Vancouver, Canada
    November 2019 - September 2020

  • Lead Environment Artist at Shadow Knights Studio
    July 2017 - November 2019

    Creating environments for "The Lighthouse"

    + Developing level layouts based on gameplay requirements and concept images

    + Creating modular architectural geometry

    + Creating props and set dressing

    + Creating textures

    + Developing materials/shaders to achieve the desired look and streamline content creation

    + Lighting the environments

    + Developing UE4 Blueprints to streamline content creation

    + Creating particle effects

    + Optimizing assets created by contractors

    + Developing techniques for creating custom environmental effects

    + Creating post-process effects

  • 3D Environment Artist at Freelance
    Toronto, Canada
    September 2015 - July 2017

    + Creating 3D, real-time environments in Unreal Engine 4

    + Selling my assets online on the Unreal Engine Marketplace and Cubebrush

    + Working with individuals, companies, and small teams to create environments for their projects

  • Visualization Specialist at Hatch Ltd. & Hatch Architects Ltd.
    Mississauga, Canada
    January 2012 - September 2015

    + Used creative and technical skills to wow clients and win projects for the company by producing high-quality, atmospheric visuals within tight deadlines

    + Trained coworkers in the use of visualization software including 3ds Max, mental ray, Unreal Engine 4, and Photoshop, which improved the speed at which visual content was produced

    + Quickly became fluent in new software and created efficient pipelines and workflows for transferring assets between engineering and art tools

    + Envisioned and created layouts and designs for industrial, transit, and commercial facilities with the collaboration of architects and engineers

    + Popularized the use of 3D art for the use of proposals, which increased the number of successful project bids

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