This is a fantasy ocean and underwater environment I'm creating for an upcoming VR music video experience being developed by indie music label King Deluxe. It includes custom Blueprints that simulate particles suspended in the water, and light distortion and absorption as the player character moves deeper below the water's surface. It also includes elements that pulse to the music.
I created all the assets with the exception of the "whale" and some rock meshes I obtained from Megascans. Screen captures were taken from Unreal Engine 4.